The unlock system was a thing I liked in Gaea Mission, but the random factor undoes it in CC2. Powerful carrier, many ways to go, you pick your targets, enemy menace creeps closer. Already saw someone sank the enemy carrier within the first game hour - by boarding it, lol.īasically the ingredients of a epic strategy campaign are there: It's got some nice effects.īroad arsenal to pick from should allow fun by experimentation. Sound could be improved, especially the mixing, I can still hear the carrier engine from CC1 when I think back. Wind and currents play an important factor in strategy and tactics. Buddy lasing, camera targetting, that stuff. The good part is it has a number of options for coop play. My advice is to wait and see what the Devs are going to do next - feedback on Steam seems pretty unanimous regarding controls (and the rubbish VR!) I think the weakness in the controls becomes apparent in Single Player - if you were in a Multi session then I suppose you’d only be concentrating on one set of controls. I could see these changing weather states on my ship sensors but blithely sailed into them anyway - I like how this mixed up my initial normal gameplay of Naval Gun Support everything to smithereens from kilometres away I’ve only played a couple of short sessions but I can see a really good game in there trying to emerge from its crap-controls-cacoon I’ve just taken a snow-bound island in the midst of a lightning storm that rendered my ship guns inoperative and having to bring my carrier closer to shore because the sea-swell was restricting my vehicle launches. you can use mouse wheel for zooming on display screens, but you need to use “z” when using a vehicle weapon). There seems to be needlessly convoluted controls to do simple things, and different controls for doing similar things in different settings (eg. As it stands, you’ve got to repeatedly press ESC to back out which I find annoying. I’d be happy if I could walk up to a station, left click a few things and then right click myself away from the station focus. If you’re playing Gaea Mission, ensure you’ve got Deadly Islands installed and don’t bother with the campaign - and make sure you check out all the DI settings, I managed to virtually cure the Walrus’ path finding issues by setting an increased route sample rate, for example.Īs for CC2 single player, there are only a few stations to use and I reckon if you’re used to flight sims then you’ll not have many issues - the problems come from the keys required to access everything and the way the control scheme is set.
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